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A Bestiary of the Known World

CHAPTER 6

 

Transcribed from the venerable records in "Schelling's Lexicon of Beasts", this chapter is an anthology of the beasts & creatures encountered in the many regions of the known world, both from the wild lands overground and from the dungeons & underworld below.

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Other sub-sections of interest:

Chapter 6.1 - Lesser Known Denizens

Chapter 6.2 - Of Monsters & Gargants

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Common Creatures & Foes

 

Here are recorded the creatures & beasts that are considered common in the lands of Mantica. They can be encountered in multiple lands and are often seen bearing regional differences and peculiarities, but despite this are still classified under single bestiary entries. Beware however, the use of the term common refers to the frequency they are encountered and does not lessen the danger & threat they pose.

 

Orcs

 

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{Scribes Addendum: translation of these texts is still required}

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Orc Ax
Orc Minion - Level 5
HEALTH:        
MOVE:            5
COMBAT:       5
SHOOT:          0 (Short Range)  
SHOOT:          0 (Long Range)
ARMOUR:      3

 

CHARACTER/BEHAVIOUR: 

Warrior

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OTHER NOTES:

Green Rage

Slam

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Orc Greatax
Orc Minion - Level 6
HEALTH:        
MOVE:            5
COMBAT:       5
SHOOT:          0 (Short Range)  
SHOOT:          0 (Long Range)
ARMOUR:      3

 

CHARACTER/BEHAVIOUR: 

Brutal

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OTHER NOTES:

Green Rage

Hammer Time

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Orc Morax
Orc Minion - Level 6
HEALTH:        
MOVE:            5
COMBAT:       5
SHOOT:          0 (Short Range)  
SHOOT:          0 (Long Range)
ARMOUR:      3

 

CHARACTER/BEHAVIOUR: 

Brutal

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OTHER NOTES:

Green Rage

Frenzy (1)

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Schelling's Lexicon of Beasts

 

 

 

 

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Orc Skulk
Orc Minion - Level 7
HEALTH:        
MOVE:            5
COMBAT:       4
SHOOT:          0 (Short Range)  
SHOOT:          3 (Long Range)
ARMOUR:      2

 

CHARACTER/BEHAVIOUR: 

Warrior​

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OTHER NOTES:

Green Rage

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Orclings
Orc Minion - Level 2
HEALTH:        
MOVE:            4
COMBAT:       4
SHOOT:          0 (Short Range)  
SHOOT:          0 (Long Range)
ARMOUR:      3

 

CHARACTER/BEHAVIOUR: 

Cowardly

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OTHER NOTES:

Pesky

Small

Wounds (2)

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Goblin-kin

 

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Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam.

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{Scribes Addendum: translation of these texts is still required}

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Goblin Warrior
Goblin Minion - Level 2
HEALTH:        
MOVE:            7
COMBAT:       3
SHOOT:          0 (Short Range)  
SHOOT:          0 (Long Range)
ARMOUR:      2

 

CHARACTER/BEHAVIOUR: 

Cowardly​

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OTHER NOTES:

Wounds (2)

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Goblin Spitter
Goblin Minion - Level 2
HEALTH:        
MOVE:            7
COMBAT:       2
SHOOT:          0 (Short Range)  
SHOOT:          3 (Long Range)
ARMOUR:      1

 

CHARACTER/BEHAVIOUR: 

Cowardly​

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OTHER NOTES:

Wounds (2)

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Goblin Mincer
Goblin Machine - Level 9
HEALTH:        
MOVE:            4
COMBAT:       4
SHOOT:          0 (Short Range)  
SHOOT:          0 (Long Range)
ARMOUR:      5

 

CHARACTER/BEHAVIOUR: 

Cowardly​

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OTHER NOTES:

Large

Frenzy (3)

Smash!

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War Trombone
Goblin Machine - Level 7
HEALTH:        
MOVE:            4
COMBAT:       2
SHOOT:          0 (Short Range)  
SHOOT:          4 (Long Range)
ARMOUR:      2

 

CHARACTER/BEHAVIOUR: 

Cowardly​

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OTHER NOTES:

Large

Speed of a Bullet

Wounds (2)

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Trolls & Troll-kin

 

Feral, hulking monstrosities of ill-temperament and savage ferocity, Trolls are come in many parts of Mantica though the come in many shapes and forms, some more common than others.

 

They are a sub-species of giant-kin, categorised by the loremasters as jötunn-fell, meaning "corrupt giants". Generally lesser in size then the true race of giants, Trolls are still tall and are more alike to ogre-size in height. They feature broad shoulders on a hunched frame, with long muscular arms with sinews & tendons alike rods of iron, ending in huge blocky hands - few can escape the clutches of a Troll when it has closed it's grip.

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Their skin is a rough hide and they have little need of coverings or clothing. They are gifted with a natural tolerance to many climates and conditions, part of which is their ability to regenerate wounds given a generally sparse amount of recovery time. This makes a Trolls an enduring opponent and a particularly difficult creature to bring down, often requiring a pro-longed exchange to ensure it is truly dead.

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The most populous are simply referred to as Common Trolls, if such a term can exist for a race as diverse as theirs, of which here is provided the vital statistics that our learned scribes have been able to record.

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Common Troll
Troll Minion - Level 10
HEALTH:        
MOVE:            4
COMBAT:       5
SHOOT:          0 (Short Range)  
SHOOT:          0 (Long Range)
ARMOUR:      4

 

CHARACTER/BEHAVIOUR: 

Brutal

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OTHER NOTES:

Large

Wounds (5)

Regenerate

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Ogres

 

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{Scribes Addendum: translation of these texts is still required}

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