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Repositorium Arcana

CHAPTER 5.6

Of Hexes & Basic Signs [CUSTOM]

 

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Yrden
Caste: Hex
LEVEL:                 0
CLASS:                 Sign
RANGE:               Short
LINE OF SIGHT:  Yes
RECHARGE:        90deg

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EFFECT:          

Target cannot move next turn and suffers -2 armour against attacks.

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PRACTICE:

Maximum 2 placed at one time. Place an Yrden Hex token on one square/tile that indicates a trap that targets any enemey model that enters or passes through that tile and stuns them. If trap activated, place the token on the target model.

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DESCRIPTION:

Creates a Magical trap on the ground causing stun.

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Quen
Caste: Hex
LEVEL:                 2
CLASS:                 Sign
RANGE:               Caster
LINE OF SIGHT:  No
RECHARGE:        90deg

 

EFFECT:          

Caster gets +2 dice to his next defence roll, up to maximum of 6.

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PRACTICE:

Place a Quen Hex counter on the caster to indicate when active. Lasts 1 turn.

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DESCRIPTION:

A protective shield eminates around the caster that defends from physical attacks.

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Somne
Caste: Hex
LEVEL:                 4
CLASS:                 Sign
RANGE:               Short
LINE OF SIGHT:  Yes
RECHARGE:        180deg

 

EFFECT:          

The target is immediately debilitated and cannot move or attack for duration of the hex. They defend at -2 dice for the duration of the hex.

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PRACTICE:

Place the Somne Hex token on the target to indicate this. Only one target at any time. Hex is broken when the target is attacked or when the hex is cast on another target.

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DESCRIPTION:

Mental wave that causes the target to become subdued and fall asleep.

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Heliotrop
Caste: Hex
LEVEL:                 6
CLASS:                 Sign
RANGE:               Caster
LINE OF SIGHT:  No
RECHARGE:        180deg

 

EFFECT:          

Caster gets +3 dice to his next defence roll against any magical attack, up to maximum of 6.

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PRACTICE:

Place a Heliotrop Hex counter on the caster to indicate this Hex is active. Remove after the next defence roll has been made.

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DESCRIPTION:

Protective shield against charms, spells, sounds and other energies (not against physical attacks).

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Igni
Caste: Hex
LEVEL:                 8
CLASS:                 Sign
RANGE:               Short
LINE OF SIGHT:  Yes
RECHARGE:        180deg

 

EFFECT:          

Target suffers a 5 dice magical attack.

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PRACTICE:

n/a

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DESCRIPTION:

Pyrokinetic burst to repel or ignite opponents.

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Axii
Caste: Hex
LEVEL:                 10
CLASS:                 Sign
RANGE:               Short/Adjacent
LINE OF SIGHT:  Yes
RECHARGE:        180deg

 

EFFECT:          

Target can immediately be controlled by the caster to change facing and make one legal movement and a 4 dice attack.

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PRACTICE:

Place an Axii Hex token on the target. Target remains under the control of the caster to make a movement and attack as per any other Hero, until the Target is either attacked or moves outside Short range of the caster.

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DESCRIPTION:

Mental wave that causes an enemy to fight alongside the caster.

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Aard
Caste: Hex
LEVEL:                 0
CLASS:                 Sign
RANGE:               Short/Adjacent
LINE OF SIGHT:  Yes
RECHARGE:        90deg

 

EFFECT:          

Knocks a standard sized enemey model back, up to 2 spaces (if possible following rules for legal movement), and inflicts a 2 dice magical attack.

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PRACTICE:

n/a

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DESCRIPTION:

Telekinetic thrust that can stun, repel, knock down or disarm opponent or remove a barrier.

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