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Professions & Roles

CHAPTER 3

 

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​

{Scribes Addendum: translation of these texts is still required}

​

Other sub-sections of interest:

Chapter 3.1 - Uncommon Roles

Chapter 3.2 - Engineer

Chapter 3.3 - Hex-Seer

Chapter 3.4 - Witch

​

Core Professions

 

Here are recorded the most common professional skills and specializations that an adventurer should consider studying before venturing into the lands of Mantica and the dark places of the world.

​

Barbarian

Highly sought after as mercenaries and bodyguards, Barbarians value combat above all else and can be depended upon to be the first into a fray with a skill-set to match their combative mindset.

​

 HEALTH               

​

​

​

​

 PROF STATS        

Here are outlined the statline modifiers this profession brings:

​

    MOVE   
+0
​
 COMBAT 
+3
​
   SHOOT  
+0
(SHORT)
​
   SHOOT  
+0
(LONG)
​
 ARMOUR 
+1
​

 PROF ABILITIES 

n/a

​

​

 PROF FEATS        

n/a

​

​

 OTHER NOTES    

n/a

​

​

 ADVANCEMENT 

The table below defines the abilities & skills options that this profession can obtain at each level as they advance in experience.

​

LEVEL

1

2

3

4

5

6

7

8

9

10

OPTION 1

Stalwart *

Relentless

+1 Move

Hammer Time

Smash!

Slam

+1 Move

Frenzy *

Sure Shot *

Tough

OPTION 2

Hammer Time

Frenzy *

Slam

Frenzy *

Stalwart *

+1 Combat

+1 Shoot (Long)

Relentless

Frenzy *

+1 Shoot (Long)

Bard

Every adventure is a song waiting to be sung, of which the Bard is the primary artisan. Ideally suited in a support role within a company, the Bard provides a sharpness of both blade and tongue.

​

 HEALTH               

​

​

​

​

 PROF STATS        

Here are outlined the statline modifiers this profession brings:

​

    MOVE   
+1
​
 COMBAT 
+1
​
   SHOOT  
+0
(SHORT)
​
   SHOOT  
+0
(LONG)
​
 ARMOUR 
+1
​

 PROF ABILITIES 

Singer of Songs

​

​

 PROF FEATS        

n/a

​

​

 OTHER NOTES    

2x Songs

​

​

 ADVANCEMENT 

The table below defines the abilities & skills options that this profession can obtain at each level as they advance in experience.

​

LEVEL

1

2

3

4

5

6

7

8

9

10

OPTION 1

Dubious Character

Stealth

New Song *

Teller of Tales

New Song *

Nimble

Projecting

New Song *

Stalwart *

New Song *

OPTION 2

New Song *

+1 Shoot (Short)

Nimble

+1 Shoot (Short)

Projecting

Stealth

+1 Shoot (Short)

Sure Shot *

+1 Shoot (Short)

Sure Shot *

Cleric

Excepteur sint occaecat cupidatat non proident ut labore et dolore magna aliqua.

{Scribes Note: future translation required}

​

 HEALTH               

​

​

​

​

 PROF STATS        

Here are outlined the statline modifiers this profession brings:

​

    MOVE   
+0
​
 COMBAT 
+1
​
   SHOOT  
+0
(SHORT)
​
   SHOOT  
+0
(LONG)
​
 ARMOUR 
+1
​

 PROF ABILITIES 

Holy

Spellcaster: Divinity

​

 PROF FEATS        

n/a

​

​

 OTHER NOTES    

3x Spells

​

​

 ADVANCEMENT 

The table below defines the abilities & skills options that this profession can obtain at each level as they advance in experience.

​

LEVEL

1

2

3

4

5

6

7

8

9

10

OPTION 1

Stalwart *

Nimble

New Spell *

Magister

Nimble

Magister

New Spell *

Relentless

Magus

Smash!

OPTION 2

New Spell *

Stealth

Stalwart *

Tough

New Spell *

Stalwart *

Magus

+1 Shoot (Short)

New Spell *

New Spell *

Demonhunter

Excepteur sint occaecat cupidatat non proident ut labore et dolore magna aliqua.

{Scribes Note: future translation required}

​

 HEALTH               

​

​

​

​

 PROF STATS        

Here are outlined the statline modifiers this profession brings:

​

    MOVE   
+0
​
 COMBAT 
+2
​
   SHOOT  
+0
(SHORT)
​
   SHOOT  
+0
(LONG)
​
 ARMOUR 
+1
​

 PROF ABILITIES 

Null

​

​

 PROF FEATS        

n/a

​

​

 OTHER NOTES    

n/a

​

​

 ADVANCEMENT 

The table below defines the abilities & skills options that this profession can obtain at each level as they advance in experience.

​

LEVEL

1

2

3

4

5

6

7

8

9

10

OPTION 1

Relentless

Stalwart *

Speed of a Bullet

Teller of Tales

Stealth

Slam

Smash!

Sure Shot *

+1 Combat

Sure Shot *

OPTION 2

Dubious Character

Tough

+1 Shoot (Short)

Relentless

+1 Shoot (Long)

+1 Move

+1 Shoot (Short)

Hammer Time

+1 Shoot (Short)

Hammer Time

Dervish

Excepteur sint occaecat cupidatat non proident ut labore et dolore magna aliqua.

{Scribes Note: future translation required}

​

 HEALTH               

​

​

​

​

 PROF STATS        

Here are outlined the statline modifiers this profession brings:

​

    MOVE   
+0
​
 COMBAT 
+1
​
   SHOOT  
+0
(SHORT)
​
   SHOOT  
+0
(LONG)
​
 ARMOUR 
+2
​

 PROF ABILITIES 

Frenzy (2)

​

​

 PROF FEATS        

n/a

​

​

 OTHER NOTES    

n/a

​

​

 ADVANCEMENT 

The table below defines the abilities & skills options that this profession can obtain at each level as they advance in experience.

​

LEVEL

1

2

3

4

5

6

7

8

9

10

OPTION 1

Stalwart *

Hammer Time

Slam

Speed of a Bullet

Smash!

Frenzy *

Sure Shot *

Stalwart *

+1 Shoot (Long)

Speed of a Bullet

OPTION 2

Slam

Sure Shot *

Frenzy *

+1 Combat

+1 Shoot (Long)

+1 Move

Hammer Time

+1 Shoot (Long)

Frenzy *

Stalwart *

Druid

Excepteur sint occaecat cupidatat non proident ut labore et dolore magna aliqua.

{Scribes Note: future translation required}

​

 HEALTH               

​

​

​

​

0

 PROF STATS        

Here are outlined the statline modifiers this profession brings:

​

    MOVE   
+0
​
 COMBAT 
+0
​
   SHOOT  
+0
(SHORT)
​
   SHOOT  
+0
(LONG)
​
 ARMOUR 
+0
​

 PROF ABILITIES 

Spellcaster: Druidism

​

​

 PROF FEATS        

n/a

​

​

 OTHER NOTES    

3x Spells

2x Power 1 Energy Crystals

​

 ADVANCEMENT 

The table below defines the abilities & skills options that this profession can obtain at each level as they advance in experience.

​

LEVEL

1

2

3

4

5

6

7

8

9

10

OPTION 1

Earth or Geomancy

Tough

Fire or Pyromancy

Water or Hydromancy

Air or Aeromancy

New Spell *

Earth or Geomancy

Magister

Fire or Pyromancy

Magus

OPTION 2

New Spell *

Stalwart *

New Spell *

Stalwart *

New Spell *

Stalwart *

Air or Aeromancy

New Spell *

Water or Hydromancy

New Spell *

Paladin

Excepteur sint occaecat cupidatat non proident ut labore et dolore magna aliqua.

{Scribes Note: future translation required}

​

 HEALTH               

​

​

​

​

 PROF STATS        

Here are outlined the statline modifiers this profession brings:

​

    MOVE   
-1
​
 COMBAT 
+2
​
   SHOOT  
+0
(SHORT)
​
   SHOOT  
+0
(LONG)
​
 ARMOUR 
+3
​

 PROF ABILITIES 

Holy

Spellcaster: Divinity

​

 PROF FEATS        

n/a

​

​

 OTHER NOTES    

Minor Spell: Healing

​

​

 ADVANCEMENT 

The table below defines the abilities & skills options that this profession can obtain at each level as they advance in experience.

​

LEVEL

1

2

3

4

5

6

7

8

9

10

OPTION 1

Hammer Time

New Spell *

Hammer Time

+1 Combat

New Spell *

Stalwart *

Tough

Stalwart *

Smash!

Tough

OPTION 2

Stalwart *

Tough

Relentless

Smash!

Relentless

Slam

New Spell *

Slam

New Spell *

New Spell *

Ranger

Excepteur sint occaecat cupidatat non proident ut labore et dolore magna aliqua.

{Scribes Note: future translation required}

​

 HEALTH               

​

​

​

​

 PROF STATS        

Here are outlined the statline modifiers this profession brings:

​

    MOVE   
+0
​
 COMBAT 
+1
​
   SHOOT  
+0
(SHORT)
​
   SHOOT  
+3
(LONG)
​
 ARMOUR 
+1
​

 PROF ABILITIES 

n/a

​

​

 PROF FEATS        

n/a

​

​

 OTHER NOTES    

n/a

​

​

 ADVANCEMENT 

The table below defines the abilities & skills options that this profession can obtain at each level as they advance in experience.

​

LEVEL

1

2

3

4

5

6

7

8

9

10

OPTION 1

Stalwart *

Hammer Time

Slam

Speed of a Bullet

Smash!

Frenzy *

Sure Shot *

Stalwart *

+1 Shoot (Long)

Speed of a Bullet

OPTION 2

Slam

Sure Shot *

Frenzy *

+1 Combat

+1 Shoot (Long)

+1 Move

Hammer Time

+1 Shoot (Long)

Frenzy *

Stalwart *

Thief

Excepteur sint occaecat cupidatat non proident ut labore et dolore magna aliqua.

{Scribes Note: future translation required}

​

 HEALTH               

​

​

​

​

 PROF STATS        

Here are outlined the statline modifiers this profession brings:

​

    MOVE   
+0
​
 COMBAT 
+1
​
   SHOOT  
+2
(SHORT)
​
   SHOOT  
+0
(LONG)
​
 ARMOUR 
+1
​

 PROF ABILITIES 

Lockpicking

​

​

 PROF FEATS        

n/a

​

​

 OTHER NOTES    

n/a

​

​

 ADVANCEMENT 

The table below defines the abilities & skills options that this profession can obtain at each level as they advance in experience.

​

LEVEL

1

2

3

4

5

6

7

8

9

10

OPTION 1

Dubious Character

Nimble

Stealth

+1 Move

Disarm Traps

+1 Shoot (Short)

Tough

+1 Shoot (Short)

Tough

Master Locksmith

OPTION 2

+1 Shoot (Short)

Disarm Traps

Dubious Character

Nimble

Relentless

Nimble

+1 Move

Master Locksmith

Stalwart *

+1 Shoot (Short)

Warrior

Excepteur sint occaecat cupidatat non proident ut labore et dolore magna aliqua.

{Scribes Note: future translation required}

​

 HEALTH               

​

​

​

​

 PROF STATS        

Here are outlined the statline modifiers this profession brings:

​

    MOVE   
-1
​
 COMBAT 
+2
​
   SHOOT  
+0
(SHORT)
​
   SHOOT  
+0
(LONG)
​
 ARMOUR 
+3
​

 PROF ABILITIES 

n/a

​

​

 PROF FEATS        

n/a​

​

​

 OTHER NOTES    

n/a

​

​

 ADVANCEMENT 

The table below defines the abilities & skills options that this profession can obtain at each level as they advance in experience.

​

LEVEL

1

2

3

4

5

6

7

8

9

10

OPTION 1

Stalwart *

Hammer Time

Slam

Speed of a Bullet

Smash!

Frenzy *

Sure Shot *

Stalwart *

+1 Shoot (Long)

Speed of a Bullet

OPTION 2

Slam

Sure Shot *

Frenzy *

+1 Combat

+1 Shoot (Long)

+1 Move

Hammer Time

+1 Shoot (Long)

Frenzy *

Stalwart *

Wizard

Excepteur sint occaecat cupidatat non proident ut labore et dolore magna aliqua.

{Scribes Note: future translation required}

​

 HEALTH               

​

​

​

​

0

 PROF STATS        

Here are outlined the statline modifiers this profession brings:

​

    MOVE   
+0
​
 COMBAT 
+0
​
   SHOOT  
+0
(SHORT)
​
   SHOOT  
+0
(LONG)
​
 ARMOUR 
+0
​

 PROF ABILITIES 

Spellcaster: Petty Magic, Aeromancy, Geomancy, Hydromancy, Pyromancy

​

 PROF FEATS        

n/a

​

​

 OTHER NOTES    

3x Spells, Minor Spell: Crystallise

2x Power 1 Energy Crystals

​

 ADVANCEMENT 

The table below defines the abilities & skills options that this profession can obtain at each level as they advance in experience.

​

LEVEL

1

2

3

4

5

6

7

8

9

10

OPTION 1

New School

Stealth

Magister

Magister

Magus

New School

Magus

New School

New School

Magus

OPTION 2

New Spell *

Dubious Character

New Spell *

+1 Move

New Spell *

Stalwart *

New Spell *

New Spell *

New Spell *

New Spell *

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