Professions & Roles
CHAPTER 3
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{Scribes Addendum: translation of these texts is still required}
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Other sub-sections of interest:
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Core Professions
Here are recorded the most common professional skills and specializations that an adventurer should consider studying before venturing into the lands of Mantica and the dark places of the world.
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Barbarian
Highly sought after as mercenaries and bodyguards, Barbarians value combat above all else and can be depended upon to be the first into a fray with a skill-set to match their combative mindset.
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HEALTH
​
​
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PROF STATS
Here are outlined the statline modifiers this profession brings:
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MOVE
+0
​
COMBAT
+3
​
SHOOT
+0
(SHORT)
​
SHOOT
+0
(LONG)
​
ARMOUR
+1
​
PROF ABILITIES
n/a
​
​
PROF FEATS
n/a
​
​
OTHER NOTES
n/a
​
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ADVANCEMENT
The table below defines the abilities & skills options that this profession can obtain at each level as they advance in experience.
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LEVEL
1
2
3
4
5
6
7
8
9
10
OPTION 1
Stalwart *
Relentless
+1 Move
Hammer Time
Smash!
Slam
+1 Move
Frenzy *
Sure Shot *
Tough
OPTION 2
Hammer Time
Frenzy *
Slam
Frenzy *
Stalwart *
+1 Combat
+1 Shoot (Long)
Relentless
Frenzy *
+1 Shoot (Long)
Bard
Every adventure is a song waiting to be sung, of which the Bard is the primary artisan. Ideally suited in a support role within a company, the Bard provides a sharpness of both blade and tongue.
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HEALTH
​
​
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PROF STATS
Here are outlined the statline modifiers this profession brings:
​
MOVE
+1
​
COMBAT
+1
​
SHOOT
+0
(SHORT)
​
SHOOT
+0
(LONG)
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ARMOUR
+1
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PROF ABILITIES
Singer of Songs
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PROF FEATS
n/a
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OTHER NOTES
2x Songs
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ADVANCEMENT
The table below defines the abilities & skills options that this profession can obtain at each level as they advance in experience.
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LEVEL
1
2
3
4
5
6
7
8
9
10
OPTION 1
Dubious Character
Stealth
New Song *
Teller of Tales
New Song *
Nimble
Projecting
New Song *
Stalwart *
New Song *
OPTION 2
New Song *
+1 Shoot (Short)
Nimble
+1 Shoot (Short)
Projecting
Stealth
+1 Shoot (Short)
Sure Shot *
+1 Shoot (Short)
Sure Shot *
Cleric
Excepteur sint occaecat cupidatat non proident ut labore et dolore magna aliqua.
{Scribes Note: future translation required}
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HEALTH
​
​
​
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PROF STATS
Here are outlined the statline modifiers this profession brings:
​
MOVE
+0
​
COMBAT
+1
​
SHOOT
+0
(SHORT)
​
SHOOT
+0
(LONG)
​
ARMOUR
+1
​
PROF ABILITIES
Holy
Spellcaster: Divinity
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PROF FEATS
n/a
​
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OTHER NOTES
3x Spells
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ADVANCEMENT
The table below defines the abilities & skills options that this profession can obtain at each level as they advance in experience.
​
LEVEL
1
2
3
4
5
6
7
8
9
10
OPTION 1
Stalwart *
Nimble
New Spell *
Magister
Nimble
Magister
New Spell *
Relentless
Magus
Smash!
OPTION 2
New Spell *
Stealth
Stalwart *
Tough
New Spell *
Stalwart *
Magus
+1 Shoot (Short)
New Spell *
New Spell *
Demonhunter
Excepteur sint occaecat cupidatat non proident ut labore et dolore magna aliqua.
{Scribes Note: future translation required}
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HEALTH
​
​
​
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PROF STATS
Here are outlined the statline modifiers this profession brings:
​
MOVE
+0
​
COMBAT
+2
​
SHOOT
+0
(SHORT)
​
SHOOT
+0
(LONG)
​
ARMOUR
+1
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PROF ABILITIES
Null
​
​
PROF FEATS
n/a
​
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OTHER NOTES
n/a
​
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ADVANCEMENT
The table below defines the abilities & skills options that this profession can obtain at each level as they advance in experience.
​
LEVEL
1
2
3
4
5
6
7
8
9
10
OPTION 1
Relentless
Stalwart *
Speed of a Bullet
Teller of Tales
Stealth
Slam
Smash!
Sure Shot *
+1 Combat
Sure Shot *
OPTION 2
Dubious Character
Tough
+1 Shoot (Short)
Relentless
+1 Shoot (Long)
+1 Move
+1 Shoot (Short)
Hammer Time
+1 Shoot (Short)
Hammer Time
Dervish
Excepteur sint occaecat cupidatat non proident ut labore et dolore magna aliqua.
{Scribes Note: future translation required}
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HEALTH
​
​
​
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PROF STATS
Here are outlined the statline modifiers this profession brings:
​
MOVE
+0
​
COMBAT
+1
​
SHOOT
+0
(SHORT)
​
SHOOT
+0
(LONG)
​
ARMOUR
+2
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PROF ABILITIES
Frenzy (2)
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PROF FEATS
n/a
​
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OTHER NOTES
n/a
​
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ADVANCEMENT
The table below defines the abilities & skills options that this profession can obtain at each level as they advance in experience.
​
LEVEL
1
2
3
4
5
6
7
8
9
10
OPTION 1
Stalwart *
Hammer Time
Slam
Speed of a Bullet
Smash!
Frenzy *
Sure Shot *
Stalwart *
+1 Shoot (Long)
Speed of a Bullet
OPTION 2
Slam
Sure Shot *
Frenzy *
+1 Combat
+1 Shoot (Long)
+1 Move
Hammer Time
+1 Shoot (Long)
Frenzy *
Stalwart *
Druid
Excepteur sint occaecat cupidatat non proident ut labore et dolore magna aliqua.
{Scribes Note: future translation required}
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HEALTH
​
​
​
​
0
PROF STATS
Here are outlined the statline modifiers this profession brings:
​
MOVE
+0
​
COMBAT
+0
​
SHOOT
+0
(SHORT)
​
SHOOT
+0
(LONG)
​
ARMOUR
+0
​
PROF ABILITIES
Spellcaster: Druidism
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​
PROF FEATS
n/a
​
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OTHER NOTES
3x Spells
2x Power 1 Energy Crystals
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ADVANCEMENT
The table below defines the abilities & skills options that this profession can obtain at each level as they advance in experience.
​
LEVEL
1
2
3
4
5
6
7
8
9
10
OPTION 1
Earth or Geomancy
Tough
Fire or Pyromancy
Water or Hydromancy
Air or Aeromancy
New Spell *
Earth or Geomancy
Magister
Fire or Pyromancy
Magus
OPTION 2
New Spell *
Stalwart *
New Spell *
Stalwart *
New Spell *
Stalwart *
Air or Aeromancy
New Spell *
Water or Hydromancy
New Spell *
Paladin
Excepteur sint occaecat cupidatat non proident ut labore et dolore magna aliqua.
{Scribes Note: future translation required}
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HEALTH
​
​
​
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PROF STATS
Here are outlined the statline modifiers this profession brings:
​
MOVE
-1
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COMBAT
+2
​
SHOOT
+0
(SHORT)
​
SHOOT
+0
(LONG)
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ARMOUR
+3
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PROF ABILITIES
Holy
Spellcaster: Divinity
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PROF FEATS
n/a
​
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OTHER NOTES
Minor Spell: Healing
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ADVANCEMENT
The table below defines the abilities & skills options that this profession can obtain at each level as they advance in experience.
​
LEVEL
1
2
3
4
5
6
7
8
9
10
OPTION 1
Hammer Time
New Spell *
Hammer Time
+1 Combat
New Spell *
Stalwart *
Tough
Stalwart *
Smash!
Tough
OPTION 2
Stalwart *
Tough
Relentless
Smash!
Relentless
Slam
New Spell *
Slam
New Spell *
New Spell *
Ranger
Excepteur sint occaecat cupidatat non proident ut labore et dolore magna aliqua.
{Scribes Note: future translation required}
​
HEALTH
​
​
​
​
PROF STATS
Here are outlined the statline modifiers this profession brings:
​
MOVE
+0
​
COMBAT
+1
​
SHOOT
+0
(SHORT)
​
SHOOT
+3
(LONG)
​
ARMOUR
+1
​
PROF ABILITIES
n/a
​
​
PROF FEATS
n/a
​
​
OTHER NOTES
n/a
​
​
ADVANCEMENT
The table below defines the abilities & skills options that this profession can obtain at each level as they advance in experience.
​
LEVEL
1
2
3
4
5
6
7
8
9
10
OPTION 1
Stalwart *
Hammer Time
Slam
Speed of a Bullet
Smash!
Frenzy *
Sure Shot *
Stalwart *
+1 Shoot (Long)
Speed of a Bullet
OPTION 2
Slam
Sure Shot *
Frenzy *
+1 Combat
+1 Shoot (Long)
+1 Move
Hammer Time
+1 Shoot (Long)
Frenzy *
Stalwart *
Thief
Excepteur sint occaecat cupidatat non proident ut labore et dolore magna aliqua.
{Scribes Note: future translation required}
​
HEALTH
​
​
​
​
PROF STATS
Here are outlined the statline modifiers this profession brings:
​
MOVE
+0
​
COMBAT
+1
​
SHOOT
+2
(SHORT)
​
SHOOT
+0
(LONG)
​
ARMOUR
+1
​
PROF ABILITIES
Lockpicking
​
​
PROF FEATS
n/a
​
​
OTHER NOTES
n/a
​
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ADVANCEMENT
The table below defines the abilities & skills options that this profession can obtain at each level as they advance in experience.
​
LEVEL
1
2
3
4
5
6
7
8
9
10
OPTION 1
Dubious Character
Nimble
Stealth
+1 Move
Disarm Traps
+1 Shoot (Short)
Tough
+1 Shoot (Short)
Tough
Master Locksmith
OPTION 2
+1 Shoot (Short)
Disarm Traps
Dubious Character
Nimble
Relentless
Nimble
+1 Move
Master Locksmith
Stalwart *
+1 Shoot (Short)
Warrior
Excepteur sint occaecat cupidatat non proident ut labore et dolore magna aliqua.
{Scribes Note: future translation required}
​
HEALTH
​
​
​
​
PROF STATS
Here are outlined the statline modifiers this profession brings:
​
MOVE
-1
​
COMBAT
+2
​
SHOOT
+0
(SHORT)
​
SHOOT
+0
(LONG)
​
ARMOUR
+3
​
PROF ABILITIES
n/a
​
​
PROF FEATS
n/a​
​
​
OTHER NOTES
n/a
​
​
ADVANCEMENT
The table below defines the abilities & skills options that this profession can obtain at each level as they advance in experience.
​
LEVEL
1
2
3
4
5
6
7
8
9
10
OPTION 1
Stalwart *
Hammer Time
Slam
Speed of a Bullet
Smash!
Frenzy *
Sure Shot *
Stalwart *
+1 Shoot (Long)
Speed of a Bullet
OPTION 2
Slam
Sure Shot *
Frenzy *
+1 Combat
+1 Shoot (Long)
+1 Move
Hammer Time
+1 Shoot (Long)
Frenzy *
Stalwart *
Wizard
Excepteur sint occaecat cupidatat non proident ut labore et dolore magna aliqua.
{Scribes Note: future translation required}
​
HEALTH
​
​
​
​
0
PROF STATS
Here are outlined the statline modifiers this profession brings:
​
MOVE
+0
​
COMBAT
+0
​
SHOOT
+0
(SHORT)
​
SHOOT
+0
(LONG)
​
ARMOUR
+0
​
PROF ABILITIES
Spellcaster: Petty Magic, Aeromancy, Geomancy, Hydromancy, Pyromancy
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PROF FEATS
n/a
​
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OTHER NOTES
3x Spells, Minor Spell: Crystallise
2x Power 1 Energy Crystals
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ADVANCEMENT
The table below defines the abilities & skills options that this profession can obtain at each level as they advance in experience.
​
LEVEL
1
2
3
4
5
6
7
8
9
10
OPTION 1
New School
Stealth
Magister
Magister
Magus
New School
Magus
New School
New School
Magus
OPTION 2
New Spell *
Dubious Character
New Spell *
+1 Move
New Spell *
Stalwart *
New Spell *
New Spell *
New Spell *
New Spell *