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A Wily Character - Advanced Rule 01: Guile Stat [version0.1]

LOGIC: The base game and Adventurer's Companion offers little in the way of traditional dungeon crawl searching for treasure and generally poor stealth and trap mechanics.


CONCEPT: Introduce a new Guile Stat per character that enables searching and other mental or judgement based gameplay to be tested against with a dice roll in keeping with core gameplay. mechanics.

An additional aim is to enhance the use of some of the lesser combat-based Professions (e.g the Thief).


RULE TYPE: Advanced (custom)


Guile is a proposed new statline entry that encompasses a characters natural ability in "intelligence, perception, charisma, intimidation, secrecy".


It features a baseline value for each Race with a modifier defined for each Profession (Class).


Guile v0.1 will primarily be used with a proposed new Search action (see my next Concept & Ideas post) to enable the searching of dungeons for loot and base the Search criteria on a character stat.


e.g. A character with more Guile has a better chance of searching the area thoroughly and finding something interesting.


The Guile stat represents the number of d6 that a character can roll to perform a Search action.

Note: A value of Guile = 1 means only 1d6 is rolled and it does not adhere to the minimum dice roll of 2d6 in the core rules.


RACE GUILE

Human 1

Dwarf 1

Elf 2

Gladewalker 1

Halfling 2

Naiad 1

Salamander 1

Sylph 1

Ogre 1

Goblin 2

Orc 1

Abyssal Dwarf 1

Abyssal 1


PROFESSION GUILE

Barbarian +0

Bard +1

Cleric +0

Demonhunter +2

Dervish +0

Druid +1

Paladin +0

Ranger +2

Thief +3

Warrior +0

Wizard +1

Engineer [custom] +2

Seer [custom] +2

Witch [custom] +1



Example Builds:


Human Barbarian - Guile = 1

Elf Warrior - Guile = 2

Halfling Thief - Guile = 5



POSSIBLE OTHER USES: Locks, Traps, Disarming, Stealth, Campaign-based encounter/NPC interaction in the Overworlde Map







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